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its a fun little game, simple and sweet. i like the fact that the weapon is spinning as opposed to simply going streight  with its width facing towards where you aim it, as such it is necessary to predict the path of the projectile. i also like the idea that if you get close enough to the enemies they self detoate. it would be cool if that trigger area was about 20-25% bigger and could cause chain reactions of other enemies exploding too. also it would be nice to have an indicator where an enemy is gonna spawn , 2 of my longest runs, 22000 and 19000 died because an enemy basically spawned on top of me and i had no time to react. consider adding more types of enemies as that would definately spice things up as well.


all in all, cool game, simple concept but made interesting with the unorthodox projectile path and other minor mechanics like self detonating enemies and the player character being faster while not carrying the weapon.